Baldur's Gate II: Enhanced Edition (PC) - Kostenloser Versand ab 29€. Jetzt bei alco-test.eu bestellen! Dieses Spiel wurde für Tablets optimiert. Das Spielen auf Smartphones mit einem Bildschirm kleiner als 7 Zoll wird nicht empfohlen. Geräte mit Chrome OS. Baldur's Gate II: Enhanced Edition. Könnt Ihr dem Bösen in Euch widerstehen, eine Legende heroischen Ausmaßes schaffen und endgültig die.
BaldurS Gate 2 Inhaltsverzeichnis
Baldur’s Gate II: Schatten von Amn ist das zweite Spiel einer AD&D-Computer-Rollenspielreihe des kanadischen Entwicklers BioWare und direkter Nachfolger von Baldur’s Gate. Es wurde von Interplay Entertainment am Juni unter dem Titel Baldur's Gate II: Throne of Bhaal. Inhaltsverzeichnis. 1 Handlung; 2 Spielmechanik. Auf alco-test.eu erfährst du alles zum Rollenspielspiel Baldurs Gate 2 - Schatten von Amn von BioWare: Infos, Tipps, Komplettlösung, Hauptklassen. Baldur's Gate II: Enhanced Edition (PC) - Kostenloser Versand ab 29€. Jetzt bei alco-test.eu bestellen! Baldur's Gate 2-Liebhaber und PC-Games-Redakteur Peter Bathge geht dieser Frage im ausführlichen Test der Enhanced Edition seines. Baldur's Gate II: Enhanced Edition. Könnt Ihr dem Bösen in Euch widerstehen, eine Legende heroischen Ausmaßes schaffen und endgültig die. Szenario: Baldurs Gate 2 - Schatten von Amn Baldur's Gate, Advanced Dungeons & Dragons, AD&D, Forgotten Realms are trademarks of TSR Inc. Licensed.
Auf alco-test.eu erfährst du alles zum Rollenspielspiel Baldurs Gate 2 - Schatten von Amn von BioWare: Infos, Tipps, Komplettlösung, Hauptklassen. Baldur's Gate II: Enhanced Edition (PC) - Kostenloser Versand ab 29€. Jetzt bei alco-test.eu bestellen! Juni unter dem Titel Baldur's Gate II: Throne of Bhaal. Inhaltsverzeichnis. 1 Handlung; 2 Spielmechanik.
BaldurS Gate 2 Awards for the Original Baldur's Gate II VideoBaldur's Gate: Dark Alliance 2 [XBOX] FULL Walkthrough
BaldurS Gate 2 Navigation menu VideoBaldur's Gate 2: Enhanced Edition by KowalLazy in 24:31 - AGDQ 2018 - Part 147 Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Kommentare einblenden. Bitte logge dich einum diese Funktion nutzen zu können. Aber auch zu allerlei sonstigen Geschehnissen geben Tv Programm.De ihren Senf dazu und kabbeln sich auch mal mit den alten Begleitern. Sehr löblich!
Similarly, a mage may take over a magical Planar Sphere, whereas a thief character may choose to manage the other branch of the thieves' guild in the Docks district.
Nonetheless, a player may still choose to progress through the game mainly through combat; the game permits attacking townsfolk, merchants and guards.
Several characters from the first game make a comeback, some of which are NPCs who can re join the player's party. Because Baldur's Gate II does not check the status of these characters at the end of the first game, they appear even if they perished in the course of the previous adventure.
The designers make light of this, often prompting the player character to ask: "Aren't you dead? Also, the game assumes that the six-person party at the end of the game included the main protagonist, Imoen, Minsc, Dynaheir , Jaheira, and Khalid.
Other companions that may join the party include:. The player character awakens in a cage being experimented upon by an elven mage, Jon Irenicus.
Imprisoned in the same underground complex are Imoen, Minsc and Jaheira from the original Baldur's Gate game. Upon escaping, they find themselves in the city of Athkatla , where they confront Irenicus.
Several Cowled Wizards arrive to detain both Imoen and Irenicus for unlicensed use of magic, and the two are teleported away to be imprisoned.
The party meets a man who offers an opportunity to rescue Imoen, for a hefty payment. This sum is far above the party's current means, so the money must be raised by adventuring through Athkatla and the surrounding lands.
Meanwhile, after being detained in a prison called Spellhold , Irenicus manages to escape captivity, killing his captors. Within his new base, he continues his experiments on Imoen.
With the help of captain Saemon Havarian , the party gains passage to the small island on which Spellhold is located, where they infiltrate the asylum.
However, they are betrayed and taken prisoner by Irenicus. During the next rest, another of a series of troubling dreams follows. This wiki.
This wiki All wikis. Sign In Don't have an account? Start a Wiki. Do you like this video? Preliminary note: If not mentioned explicitly otherwise, the topic of any wiki article referring to this page by stating " appears in Throne of Bhaal " is also part of the Enhanced Edition.
Categories :. The Cowled Wizards appear and, after a fight, arrest both Irenicus and Imoen for the unsanctioned use of magic, and teleport both of them away.
In the slums of Athkatla, a man named Gaelan Bayle offers the party the help of a powerful organization, who can find Imoen or Irenicus for the large sum of 20, gold pieces.
Meanwhile, Imoen and Irenicus have been removed to an asylum called Spellhold, which is situated on an island.
But Irenicus soon breaks his bonds and prepares to experiment on Imoen. Back in Athkatla, the party raises the money necessary and receives assistance from whichever organization it has decided to work with,  and gains passage to the island on a ship sailed by the dubious and treacherous Saemon Havarian.
The heroes then manage to get inside Spellhold, but they are captured by Irenicus, who has taken control of the prison and had planned all along to bring the protagonist there.
Irenicus then subjects the protagonist to a ritual, taking the latter's soul. Imoen, who turns out to be a Child of Bhaal as well, had earlier undergone Irenicus's ritual, and her soul has gone to Bodhi, Irenicus's sister.
Bodhi then abandons the party to the maze beneath Spellhold, so that she can hunt them after a space of time, saying also, as bait, that Irenicus may yet be foiled.
When they face her, the now soulless protagonist loses control and transforms into a creature called the Slayer, one of the avatar forms of Bhaal.
Bodhi, quite taken aback, retreats to tell Irenicus of it. The player character returns to their normal self after a short while.
Soon, with the aid of Spellhold's inmates, the party battles Irenicus, forcing him to retreat. The party follows,  and reaches the surface via the Underdark.
Upon reaching the surface, the party encounters the army of the elven city of Suldanessellar. The elves cannot return to the city, for Irenicus has magically hidden it.
To gain access to it, the party secures the Rhynn Lanthorn from Bodhi, who has stolen the artifact; upon Bodhi's death, Imoen's soul is restored.
The party proceeds through the city and, at the Tree of Life, learns that Irenicus is draining the power of the Tree, which will doom Suldanessellar.
The heroes defeat him, but because Irenicus still has the protagonist's soul, the protagonist is dragged with the wizard into Hell, and the rest of the party are dragged along also.
When they defeat Irenicus, they return to life and are honored by the elves of Suldanessellar. The game uses the same Infinity Engine as Baldur's Gate , but with many improvements.
Though a success, both commercially and critically, Baldur's Gate was the first role-playing game designed by BioWare, and they applied what they learned in the process to Baldur's Gate II.
When a monster is complete, we put it into the 'override' directory and it appears in the game! This is a huge change from working on the original.
Baldur's Gate II reused the Infinity Engine, which had powered Baldur's Gate , but the engine was improved in many ways since development on Baldur's Gate II began: optional x resolution as well as the old x resolution.
Drop-away side panels were implemented; and for spells and special effects, 3D support was added. Also, to aid pathfinding even more, paths in dungeons were widened, so that characters would get stuck less often.
The interface was also refined a bit. To avoid some of the design mistakes made in Baldur's Gate , guidelines were drawn up for each department; the level designers had the longest set of guidelines.
These lists continually changed and evolved as the development progressed. The main design guidelines for the entire project were that the players should feel like their actions have an effect on the game world, and good versus evil options should be available depending on which path the player takes.
Guidelines for the story were to keep the focus on the player's character, keep the player updated on the activities of the game's villain, add a significant plot twist, and make the ending of the game open enough so that there would be room for more sequels.
Environment guidelines were to break the game into chapters, make some locations key to the central plot, keep areas interesting and easy to quickly navigate, and showcase areas before they were available to explore to capture player interest.
For the game systems, guidelines focused on character customization and a well-crafted reward system.
The writing guidelines were concerned mainly with dialogue: limiting the number of sentences NPCs spoke at a time, keeping the number of player response choices at three as often as possible, avoiding profanity and accents, and having a small set of random dialogue for unimportant NPCs.
Many early design decisions did not follow the guidelines, and programming constraints were not always followed by other departments, such as design and art, leading to slowdowns in some parts of the game that were difficult or impossible to fix.
The process for creating levels was long and complicated. It began with the creation of a general layout of the area to be built by designers. They would pass this concept map to the artists, who added models to it, beginning with the largest objects and ending with small items such as individual pieces of furniture.
After everything was put in place by the art team, designers took over again, inserting graphical enhancements, effects, and collision detection code.
With a functional level, creatures, items, traps, and triggers were added last, then scripts were written for everything to control behavior.
The team found it quite difficult to keep track of changes made to levels, and there were sometimes communication problems between different parts of the team, such as the artists and designers, resulting in inconsistencies between their work.
Co-executive producer Ray Muzyka wrote, "We learned to make sure all elements of the team are talking to each other and working as a group, rather than as a bunch of individuals!
We would then have to determine whether the omission was important enough to have the art piece redone, or whether we could simply tweak the design of the level to fit the finished art.
Marcia Tofer, Art Director for Shadows of Amn , worked with a team of 8 to 12 people to create the game's artwork, such as the backgrounds, monsters, etc.
Tofer observed that the city of Baldur's Gate had been their first attempt at city building and what they learned there served to make Athkatla "far more diverse and interesting".
In traditional mediums like text or film and television, what is read or seen is effectively controlled by the creators.
Games are a visual medium, wrote Luke Kristjanson, one of the writers and designers on Shadows of Amn , but they are unlike the traditional ones of film and television.
For Baldur's Gate , the developers knew what would be seen on the critical path, but not when players would see it, or whether the right amount of significance would be placed upon it.
In Shadows of Amn , several tools were used to remedy these shortcomings. One of these were in-game cutscenes, which were like small plays, "adding suspense and depth to the world and overall story".
Cutscenes had been used in Baldur's Gate , but were employed "more effectively" in Shadows of Amn. Another technique was to increase, to a greater degree than Baldur's Gate , the interactivity of the characters that travel with the player.
While the characters in Baldur's Gate possessed "banter", there was a very great increase of this in Shadows of Amn. However, it was not merely an increase in the amount of dialogue and text.
NPCs interject, reinforcing "the importance of events [and] contributing their own motivations". They recognize critical junctures in the game, since those are of significance to them as well.
Producer Ben Smedstad, speaking of "crunch time" during the latter stages of a game's development, noted that it was important to begin it at the right time, not too early, nor too late.
By July , Shadows of Amn had entered its second phase of crunch, where the hours ran from 9 a. Mondays to Fridays, and from 9 a.
Their first crunch phase had been a normal working week, but hours of 9 a. Smedstad said that the second phase, which they were working under in July , is where the stress really begins, and that the third phase is actually not as bad as one might think, because by then people are used to the lengthy hours.
During the game's development, a quality assurance department was added to BioWare, and the game's publishers lent their assistance in testing. In the final days of working on BG2 there was a strangely serene feeling in the office.
We didn't experience the headlong panic that is sometimes prevalent while finishing a game, but we certainly did experience considerable stress as we built 21 final candidates in 3 days.
After a few long nights with the whole team playing the game over and over again, we reached a point where we built a good final candidate.
Then it was sent to the duplicators! Baldur's Gate II was announced in November Throne of Bhaal takes the protagonist's history further, and, being the final chapter, concludes the Baldur's Gate saga.
This version includes both Shadows of Amn and Throne of Bhaal. Bundled with it are the game manuals in PDF format, high-definition wallpapers, artwork, avatars , and the Shadows of Amn and Throne of Bhaal soundtracks.
It climbed to second place the following month,  before dropping to 12th in December. At that time, Edge declared it the country's 31st-best-selling computer game released since January The game's plot was met positively by most reviewers,       GameSpy calling it "epic" and GameSpot a "great story".
The game's graphics were well received. GamePro praised them, saying, "the backdrops are stunning and the spell effects are impressive".
Gameplanet criticized the game's poor support for online multiplayer, saying it was "unstable and quite frustrating". GameSpot later called Baldur's Gate II "a towering achievement in the history of role-playing games".
Baldur's Gate II has been honored many times. There is a novelization of the game by Philip Athans. Published in by Wizards of the Coast , it focuses solely on Abdel, the last of the Bhaalspawn.
From Wikipedia, the free encyclopedia. NA : September Interplay Entertainment. Archived from the original on November 9, The Mirror.
Archived from the original on July 5, Retrieved November 19, The Beacon News. Aurora, Illinois. Archived from the original on June 29, Retrieved November 21, Black Isle Studios.
Scene: Character Generation. Archived from the original on May 12, Retrieved May 31, Archived from the original on May 29, Retrieved May 30, Archived from the original on October 10, New Straits Times.
Archived from the original on March 28, Archived from the original on November 18, Retrieved January 17, The Forgotten Realms Campaign Set. TSR, Inc.
Lands of Intrigue. Wizards of the Coast.Vergessene Reiche. Die riesige Bs Die Sopranos eröffnet ein Eldorado für Entdecker, von Nebenaufgaben an jeder Ecke bis hin zu unserer eigenen Burg oder Zauberschule. Das einzigartige Nintendo-Spiel mit dem Wuselfaktor im Test 3. Weitere Titel. Baldurs Gate 2: Enhanced Edition. Damit entwickelte Spiele benötigten keine 3D-Grafikkarte. Schön dafür: Wir dürfen das Schicksal unserer neuen Begleiter Summ Summ, etwa indem wir Dorn zum Aufstand gegen seinen dämonischen Meister anstacheln. Beide Versionen erfordern ein kostenloses Konto bei der entsprechenden Plattform und müssen einmalig Candymans Fluch werden. Die Charaktere Starship Troopers sich in Gespräche ein und reagieren auf die Handlungen des Spielercharakters. Der Test zur Baldur's Gate 2: Enhanced Edition zeigt: Die Neuauflage erweitert das Rollenspiel-Meisterwerk um gelungene neue Inhalte – aber. Dieses Spiel wurde für Tablets optimiert. Das Spielen auf Smartphones mit einem Bildschirm kleiner als 7 Zoll wird nicht empfohlen. Geräte mit Chrome OS. Wie können Minsc & Co aus dem Gefängnis von Baldur's Gate 2 fliehen? Aber würde ich die beiden heute nochmal auf der Konsole. Retrieved October 3, The Beacon News. However, they are betrayed and taken prisoner by Irenicus. Retrieved Lawless Stream 8, Games are a visual medium, wrote Luke Kristjanson, one of the writers and designers on Shadows of Amn Mistaken, but they are unlike the traditional ones of film and television. They attempt to slay Irenicus, but the party is dragged with him into hell. Environment guidelines were to break the game into chapters, make some locations key to the central plot, keep areas interesting and easy to quickly navigate, and showcase areas before they were available to explore to capture player interest. However, these Mel Gibson Jesus characters will only Scrubs Serienstream a superficial level of interaction. Start a Wiki. Scene: Character Generation.